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The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address:2D and 3D graphics programming for Windows and DOS Device-independent graphics Mathematics for computer graphics Graphics algorithms and procedural operations PC video systems architecture, including its history and development High-end graphics systems and coprocessors Artificial life Virtual reality Animation techniques for simulations and video games VGA, SuperVGA, and VESA Device drivers Graphics and animation primitives The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers.